This normally doesn't make much of a difference, but it does mean standard zombies will flinch and Poison Zombies will use varying attack animations in HL2.Īntlions do have randomised skins, but that's part of their NPC code that's written into the game, and so is irrelevant - I cannot edit it nor the zombie's code to get the same effect on them short of creating an entirely separate sourcemod (akin to say Black Mesa) that copies all of HL2's maps and content, which would be ridiculous, and I can't write code to actively randomise skins on think like I do in Gmod because there is no lua code integration like I say.Īlso huh, are you saying rebels, metrocops and combine soldiers shouldn't be able to be zombified or something? 'Course they should, just because they have guns doesn't make them immune - heck combine soldiers can be turned into zombine as seen in Episodes 1 and 2 extensively, perhaps because of the sheer volume of headcrabs freely roaming for prey - rebels are just normal dudes, and are said to have been zombified in the games such as at the rebel base at the end of the Victory Mine in Episode 2, the zombies found within just wear citizen gear because a rebel model was never made for them for some reason. Gave all Zombies their Episode 2 animations. Added Headcrab bodygroups to the Fast Zombie Torso gib and the Zombine Torso gib. I presenting you pack of addons that changing simple Half-Life 2 Weapons Animations & Textures. Changed all the Classic Zombie models, Zombine models, and Poison Zombie model to use tweaked ragdoll constraints. 1 Stars 2 Stars 3 Stars 4 Stars 5 Stars 6 Stars 7 Stars 8. Changed the Poison Zombie model to the Rebel variant. Changed all the Zombine models to use the more detailed models and more accurate textures. Changed all the Classic Zombie models to their green Rebel variants. The changes this mod makes to the Half-Life 2 games are: This small mod changes the models used by Headcrab Zombies to the improved versions from my 'Sabrean's Headcrab Zombie Mod' addon for Garry's Mod, which can be found on the Steam Workshop here: "C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\ep2\" for Half-Life 2: Episode 2 "C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\episodic\" for Half-Life 2: Episode 1 copy to "C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\hl2\" for Half-Life 2 Merge files and folders if necessary.Į.g. To install, copy the 'custom' folder and all its contents to the appropriate main game folder of the game you wish to install this for. Hi-res textures for the birds in Garrys Mod and Half-Life 2 to replace that muddy and Low-res textures by Valve Features 2048x2048 base textures 512x512 normal maps Credits: Models: Valve Textures: Vuthakral.
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